LOCKED IN A MYSTERIOUS ROOM WITH 60 MINUTES TO GET OUT.
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ALICE IN LEICESTERLAND
Alice loved dreaming up strange worlds and magical creatures in LeicesterLand, but no one believed her. One night, determined to prove her stories were real, she went to bed as usual—only to vanish by morning. Where did Alice go?
Could her tales have been more than just dreams?
*this game contains mild climbing elements, please contact the venue before booking if you are unsure of being capable.
![MAGIC CASTLE1 (2).png](https://images.squarespace-cdn.com/content/v1/5a9ebfe95417fc5100d919ca/1738978553925-M5MF0QIFOX0N7UYLYLPK/MAGIC+CASTLE1+%282%29.png)
the MAGIC CASTLE
The Magic Castle is in danger! Dark sorcerer Malkar has discovered how to weaken its protective magic, and the heart of its defenses is failing rapidly.
Summoned to the Chamber of Mysteries, your task is clear: solve the puzzles, reignite the four fortress lights, and shield the castle from Malkar's spreading darkness.
The clock is ticking—you have only 60 minutes to avert disaster. The fate of the magical realm rests in your hands!
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echoes of madness
You are brought to the abandoned hospital room of Mr. Hunt, a man with a dark, twisted history. Known for his cruelty to both humans and animals, his family’s ancient bloodline is said to carry a cursed connections to the wild.
Last week, Mr. Hunt passed away after a failed open-heart surgery. Since then, eerie events have plagued the hospital—animal screams and shadowy figures lurking in the corridors. The curse of his hunter’s bloodline appears to have been unleashed.
The heart removed during his surgery is cursed and belongs to the Master of the Forests, a mystical protector of the natural world. If the heart is not returned to its rightful place, the curse will spread beyond the hospital, leading to the destruction of the world as we know it.
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Space Pod
As alarms blare and lights flicker ominously, you find yourself trapped aboard a failing space station. With all systems offline and oxygen depleting rapidly, your chances of survival dwindle by the minute. Desperately, you race against time to activate the malfunctioning escape pod, but a sinister force seems determined to thwart your every move.
Will you overcome the obstacles and secure your freedom before it's too late, or will you succumb to the darkness that lurks within the depths of space?
![Presentation1.jpg](https://images.squarespace-cdn.com/content/v1/5a9ebfe95417fc5100d919ca/1668505378167-HKRMTCAEFXZVRY2SI74R/Presentation1.jpg)
endless story
The land of Fantasy is in danger, for it is consumed by the Nothingness. The Princess has the key to save the land, but she is ill.
Venture into this fantastic world and find the cure.
You have 60 minutes to save the Land of Fantasy.
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The Cabin
The tale speaks of a cabin, abandoned and forgotten deep in the dark woods, but rumours have spread of a hidden treasure, a valuable and ancient artefact which lies within.
What dangers await you inside?
Only the brave and the cunning will discover the truth behind this puzzling mystery...
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OverThrone
The King is dead, long live the King!
With no natural successor to the King the throne is up for grabs. Legend has it that the wily old King has hidden the sword within the castle. He who raises the legendary Sword of Britain will take the throne. You and your competitors are first onto the scene. You must explore the castle and retrieve the legendary sword before the pretenders get it, to become the new King or Queen!
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Witchcraft & Wizardry
Having graduated from The School of Witchcraft and Wizardry, you've suddenly been brought back. Only this time, you sense something sinister at work.
The professor has gone mad. Mad with power. You've been sealed inside the room and within an hour he will extract all magic from you. Stripped of your wand and powers, you must use your wits to retrieve your wand and escape before you lose all magic forever.
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PROJECT
area 51
The Earth is in dire straits. A meteor is headed straight for us, and we don't have any way to stop it. But maybe someone else does...
Area 51 may have the solution. Within the facility, they have been creating a transmitter. A way to communicate with aliens who have technology far beyond our own. They were so close to completing it but then lost their nerve and abandoned it to find their families.
You can hardly blame them, but you won't give up! You have one hour before the only contact we'll make will be to say goodbye. Can you finish the job before it's too late?
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THE DA VINCI ROOM
Our Da Vinci Room will see you take on the role of thief, but for the greater good. Dr John Albright has studied the workings of Da Vinci in great detail. He has amassed a considerable collection over the years, including what many believe to be the Holy Grail. Having gained his trust by helping him "acquire" items over the years, you have access to areas of his home and knowledge of his security that no-one else does.
You've been paid well for your services over the years, but you've always felt that an item of the importance of the Holy Grail should be on display for everyone. The professor is away and now is your chance. Get in the room, grab the grail and get out. It should be easy!
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CORPORATE TEAM BUILDING
Escape Business Class
Need the fun and drive pumped back into your team? Escape rooms deliver a creative solution for your team to work together in a fresh environment.
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